This skill is amazing visually, but for its 6M cost, it leaves much to promise. I've been testing it and tried to stack as much SWA as possible to use it with that, but in the end, due to DEF and Armor blocking most of its damage, even on bosses like Fenrirberus, it deals quite the inferior damage my basic hits can easily outdo by a long shot.
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110627375231176/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110724397863033/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110751094620271/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110770132553729/image.png)
Painful Grip deals way more damage, ignores Evade and ignores Protection, than literally throwing someone on their heads. This skill could be reworked a little in this manner:
- If the opponent was Painfully Grappled, this skill cannot be used. ("Your claws get in the way of the attempt!" or "Your opponent shakes you off, while in pain!")
- If the opponent is not wearing a Helmet accessory slot, it has a chance to inflict Clumsy for 2 rounds.
- Damage ignores Evasion.
- Damage ignores Protection.
- (OPTIONAL) Damage is (100% SWA) + (35% of the Target's Missing HP).
Reasons why:
- It costs 6M total. (3M to Grapple, 3M to use the skill.)
- Grapple is not a given, it's a chance, so people can't really crutch on this.
- You cannot walk-grapple-slam people, because it costs 6M total.
- Even if this ignores evade, CEL-based people have a trait that allows them to worm out of grapples easier, thus making this less optimal to be used as a counter, but a risky option. (Or at least it will be once it gets changed).
- This costs a sub-hand slot that could be another weapon (for Rogues/Magic Gunners) or a shield (for Soldiers).
- This skill requires your opponent to end their turn in melee range, which is rare in this meta.
- This gives access to more 'grapple' uses for other characters that are not Shaitan.
- This animation is too damn good to not be used because the skill is in need of a tone up.
I don't think the damage needs to be changed, by the way. Nor the extra need of LUC so you can make a full use of the skill's potential. Just the ways of making it a little more guaranteed after so much setup this skill requires.
Here's other desperate attempts, to see if I can get any bigger numbers on it.
![[Image: image.png]](https://cdn.discordapp.com/attachments/1057793111071391874/1058117318519029830/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/1057793111071391874/1058117590221848676/image.png)
Looks like not even high critical modifiers can do this skill justice.
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110627375231176/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110724397863033/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110751094620271/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/414303182752317460/1058110770132553729/image.png)
Painful Grip deals way more damage, ignores Evade and ignores Protection, than literally throwing someone on their heads. This skill could be reworked a little in this manner:
- If the opponent was Painfully Grappled, this skill cannot be used. ("Your claws get in the way of the attempt!" or "Your opponent shakes you off, while in pain!")
- If the opponent is not wearing a Helmet accessory slot, it has a chance to inflict Clumsy for 2 rounds.
- Damage ignores Evasion.
- Damage ignores Protection.
- (OPTIONAL) Damage is (100% SWA) + (35% of the Target's Missing HP).
Reasons why:
- It costs 6M total. (3M to Grapple, 3M to use the skill.)
- Grapple is not a given, it's a chance, so people can't really crutch on this.
- You cannot walk-grapple-slam people, because it costs 6M total.
- Even if this ignores evade, CEL-based people have a trait that allows them to worm out of grapples easier, thus making this less optimal to be used as a counter, but a risky option. (Or at least it will be once it gets changed).
- This costs a sub-hand slot that could be another weapon (for Rogues/Magic Gunners) or a shield (for Soldiers).
- This skill requires your opponent to end their turn in melee range, which is rare in this meta.
- This gives access to more 'grapple' uses for other characters that are not Shaitan.
- This animation is too damn good to not be used because the skill is in need of a tone up.
I don't think the damage needs to be changed, by the way. Nor the extra need of LUC so you can make a full use of the skill's potential. Just the ways of making it a little more guaranteed after so much setup this skill requires.
Here's other desperate attempts, to see if I can get any bigger numbers on it.
![[Image: image.png]](https://cdn.discordapp.com/attachments/1057793111071391874/1058117318519029830/image.png)
![[Image: image.png]](https://cdn.discordapp.com/attachments/1057793111071391874/1058117590221848676/image.png)
Looks like not even high critical modifiers can do this skill justice.
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)