Revision #2
Basically making it a skill with a long cooldown, which has the clear role of a finishing move, that can be better used by people who utilize Guile in so to keep its theme as a 'ninja thing'. The technique itself uses the opponent's defenses against them, and leads to a cool theme behind the skill.
Again I say, I have no idea how to make this skill fun while not making Shaitan broken, and I'll reiterate that I'd rather have Painful Grip nerfed if this ends buffed.
Quote:The flying ninja slam technique of rumor. Can only target an enemy you are grappling within 1 Range.
You jump with your grappled target into the air, then fall down, slamming them head-first into the ground, dealing Blunt physical damage that can critically hit, which ignores protection and evasion.
Upon slamming them down, it knocks the target and all enemies within 2 range, 3 tiles away, and inflicts Knock Down. (Non-target enemies have a luck-based chance instead to be Knocked Down.)
If the damage was a critical hit, it is increased by the target's Scaled DEF and there is also a status-infliction based chance they will be inflicted with a status effect based on their Armor Type (Heavy = Stun, Light/Unarmored = Clumsy+Silenced), until your next round.
- Blunt Damage is equal to 120% SWA + 30% Target's Missing HP.
- It does not damage anyone beyond the target. (BUT, it could deal 100% SWA as Earth physical damage that can be resisted or evaded.)
- The Status Infliction used by this skill is only 50+Scaled GUI% of your total.
- This skill has a 8 round cooldown.
Basically making it a skill with a long cooldown, which has the clear role of a finishing move, that can be better used by people who utilize Guile in so to keep its theme as a 'ninja thing'. The technique itself uses the opponent's defenses against them, and leads to a cool theme behind the skill.
Again I say, I have no idea how to make this skill fun while not making Shaitan broken, and I'll reiterate that I'd rather have Painful Grip nerfed if this ends buffed.