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Mozu Otoshi
#10
That was me trying to put too many eggs in one basket and turn it into monk-suplexes-train technique, it's insane I know, but it'd make the skill more worth being used on its occasional long cooldown windows. But if simplicity and effectiveness is needed rather than making this busted, I'd say you're on the right track.

I don't mind it knocking back because that's what keeps you from spamming it on a single enemy, like how Shaitan's Painful Grip works. At the very LEAST I would like seeing Mozu Otoshi ignoring protection and evasion.

The numbers I've played with are very small and even when gouged, tend to be under 85 damage, due to 100% SWA not being all that good for a baseline, so... Added to what you have:

- Damage must ignore evade and protection.
- It should still knockback, but in a straight line like how Warding Rune works, and only one tile away.
- Maybe have it cost 1M in trade of it getting a long cooldown instead?

- Also yes, +15% chance for Grapple on Ninja Kote gloves would be nice.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Mozu Otoshi - by Snake - 12-29-2022, 08:13 PM
RE: Mozu Otoshi - by Autumn - 12-29-2022, 10:59 PM
RE: Mozu Otoshi - by Poruku - 12-30-2022, 05:54 PM
RE: Mozu Otoshi - by Snake - 01-04-2023, 03:53 AM
RE: Mozu Otoshi - by Anhita - 01-07-2023, 06:05 PM
RE: Mozu Otoshi - by Snake - 01-08-2023, 06:44 PM
RE: Mozu Otoshi - by Poruku - 01-09-2023, 10:12 PM
RE: Mozu Otoshi - by Snake - 01-17-2023, 09:16 PM
RE: Mozu Otoshi - by renowner - 01-21-2023, 03:21 PM
RE: Mozu Otoshi - by Snake - 01-22-2023, 01:26 PM
RE: Mozu Otoshi - by renowner - 01-23-2023, 11:12 AM

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