01-23-2023, 07:41 AM
(01-22-2023, 11:56 PM)Ray2064 Wrote:(01-22-2023, 04:18 PM)Poruku Wrote: Tbh I would simply suggest that it be removed from the game. It's a real pain to have to deal with that kind of rng based thing in team battles which already tend to drag on too longFair, but this'd bring the issue of teams having a way to "safely" revive allies like curates being overly advantaged. Which'd only further the healer and non-healer power gap.
I'm actually a pretty big fan of removing it too. It's a lot of power tagged into a luck based effect that can drag out teamfights that already last a while.
Resurrecting people via how curates do it takes momentum to do so. Resurrecting someone via curate means they aren't doing something else and while 3M or 4M for mass resurrecting isn't a massive cost, it's more than the zero that die hard actually takes.
I think it also stands out hard because most traits are fairly low impact. We have things like stability that give 1 to 2 hp per round, things that reduce the burden of blind, and then a good amount of stuff that have no strong impact in fights or any impact in fights like madness mantra.
Then we have Die Hard that entirely warps team fights around it's existence. I play a character (ranger) that has to worry about it the least considering the range, but even then it has the possibility of changing a team fight's make up entirely simply while being a trait with essentially no downside.
I don't think traits should have this much power baked into them and I don't think Die hard is a particularly healthy inclusion in the game in it's current state.