01-23-2023, 11:51 AM
Currently badly beaten doesn't really do too much. You lose 3m one turn, 2m the next, its not that impactful.
It also continues to go down even if you're ko'd again.
There are issues where multiple lanturnbearers can spam revive each other with another chance and/or phoenix fairly often in a row, and that just leads to really annoying and unfun gameplay, with just about no counterplay. You can't really prevent a body from being revived and acting in that same round, sometimes instantly afterwards.
(They can use silent prayer to get rid of silence and such.)
So I would like to see badly beaten ramp up faster if you're revived multiple times with it active, or, for certain defeat to be applied for a few rounds after getting defeated post revival.
(I prefer the first idea because I wouldn't really want to gimp phenex racials and such.)
It also continues to go down even if you're ko'd again.
There are issues where multiple lanturnbearers can spam revive each other with another chance and/or phoenix fairly often in a row, and that just leads to really annoying and unfun gameplay, with just about no counterplay. You can't really prevent a body from being revived and acting in that same round, sometimes instantly afterwards.
(They can use silent prayer to get rid of silence and such.)
So I would like to see badly beaten ramp up faster if you're revived multiple times with it active, or, for certain defeat to be applied for a few rounds after getting defeated post revival.
(I prefer the first idea because I wouldn't really want to gimp phenex racials and such.)