Badly Beaten is already very punishing, the more times you revive the more momentum you lose, and -1m each turn for up to 4-5 turns is incredibly punishing enough already, if someone is revived 2 times in a fight, they're typically only half a body, sometimes even less than that. The system remains extremely punishing but still enables come backs in the right scenarios, I do not think that Badly Beaten needs any sort of tune ups generally.
How it works right now is that you lose 3m upon your next turn after reviving, and you gain 1 less momentum each round after that for a little while, this often means you're left with 3m when getting up, and will have 6m for the following few rounds, this can stack and ramp up to the point of a character being functionally useless to revive.
I don't see issues where multiple LBs can spam revive with second chance/phoenix due to Badly Beaten stacking already, the strongest revive in the game currently is the only one that bypasses applying badly beaten entirely, which is Phenex's (Which costs them health to use)
How it works right now is that you lose 3m upon your next turn after reviving, and you gain 1 less momentum each round after that for a little while, this often means you're left with 3m when getting up, and will have 6m for the following few rounds, this can stack and ramp up to the point of a character being functionally useless to revive.
I don't see issues where multiple LBs can spam revive with second chance/phoenix due to Badly Beaten stacking already, the strongest revive in the game currently is the only one that bypasses applying badly beaten entirely, which is Phenex's (Which costs them health to use)