01-30-2023, 02:43 PM
Next you'll say we should lose 1% max HP every second you spend in the daylight if at level 100, like people don't spend upwards of 30 minutes just getting ready to initiate a fight.
I know G6 vampires are effectively the most penalizing race to play due to nerfed healing, but this seems poorly thought out and just an annoying resource dump to cure more so than a conflict starter. I can't imagine it'd be very hard to beat someone that can't heal and takes nearly double light damage.
The bite to reduce the downsides requires set-up of a grapple, immobilize, confusion (not charm?). then it requires you to be in 1 range, which isn't something you can easily guarantee unless you've been grappling them since a prior round. Lastly, you must now spend 3m to do what sounds like a basic attack to reduce the ridiculous penalties. Pair this with the fact people will go into fights at level 100 vampirisim essentially 100% of the time. (Hour ticks come every 8 OOC minutes) then it's clear why this isn't balanced conceptually.
Well it has something in common with G6 vampires at least.
I know G6 vampires are effectively the most penalizing race to play due to nerfed healing, but this seems poorly thought out and just an annoying resource dump to cure more so than a conflict starter. I can't imagine it'd be very hard to beat someone that can't heal and takes nearly double light damage.
The bite to reduce the downsides requires set-up of a grapple, immobilize, confusion (not charm?). then it requires you to be in 1 range, which isn't something you can easily guarantee unless you've been grappling them since a prior round. Lastly, you must now spend 3m to do what sounds like a basic attack to reduce the ridiculous penalties. Pair this with the fact people will go into fights at level 100 vampirisim essentially 100% of the time. (Hour ticks come every 8 OOC minutes) then it's clear why this isn't balanced conceptually.
Well it has something in common with G6 vampires at least.