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Charm Change?
#1
Since charm is a bit of a controversial status, would it be better if the effect were as follows instead? Obviously effects that inflict Charm would be looked over if this change happened.
  • Charm reduces damage by the victim to the causer by LV%. (Essentially a reversed Hunted.)
  • While charmed and within 1 Range of the causer when the causer is attacked, the victim may throw themselves in front of the attack. (Essentially a forced Protect.)
  • Taking damage from the causer while charmed will reduce the status duration by 1.

Thoughts? The last two already occur, so it's the main functionality that changes.
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