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Battle Potions
#5
The numbers and so on are up for debate and change. It's more to bring light to the potions and so on. Yes, the Fire breathing potion can be changed to something a lot more balanced yet usable. It's just wild ideas throughout that's mainly up to Dev for the final numbers if he agrees the potions needs a rework.

As for the luminary element, sounds like that needs to scale with SCALED WILL than current will as I'm pretty sure, due to the current potions being % meaning the higher the number is, the more you gain from it. And yes, momentum drop for those potions would make them a lot more open for use. Medium using 4 momentum and large....We don't talk about large.

Those potions suggestion were mainly so individuals don't need to already have a unreasonable high amount in that stats to make use of it. The Arcanic potion, as I've tried to make use of, with the addition of all the new items and scaling and so on, it loses its charm as it NEEDS an update. (As one would realize there are many different ways to work around currently for the pros and cons of using the potion.)

And yes, they're not commonly used because of their momentum tax. Their effects are not impactful enough to burn that much on; a similar problem the magical stones had before their momentum lower and adjustments.

Also I should add to the trait suggestion. Instead of all, allow small potions to be stackable like blue potions.
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Messages In This Thread
Battle Potions - by Senna - 02-17-2023, 07:49 PM
RE: Battle Potions - by Poruku - 02-17-2023, 07:56 PM
RE: Battle Potions - by Autumn - 02-17-2023, 08:50 PM
RE: Battle Potions - by renowner - 02-18-2023, 09:24 AM
RE: Battle Potions - by Senna - 02-19-2023, 02:09 PM
RE: Battle Potions - by renowner - 02-19-2023, 09:08 PM
RE: Battle Potions - by Shujin - 02-21-2023, 12:23 PM
RE: Battle Potions - by K Peculier - 02-22-2023, 04:05 AM
RE: Battle Potions - by Shujin - 02-22-2023, 02:51 PM
RE: Battle Potions - by renowner - 02-22-2023, 10:40 PM

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