02-24-2023, 05:18 PM
I think its universally agreed upon that this torso's effect is a little on the strong side currently, and I do not think it too healthy for the game state as low power weapons already do actually kinda suffer already in most regards, since Scaled Weapon Attack usually scales a lot higher than critical damage, people tend to aim towards high power weapons by default instead of the critical damage weapons, which now have been squandered a bit further.
I think that this armor effect can be changed in a way that still fulfills it's strong tank fantasy without having to appeal to most of everyone who likes having 7 base Armor/Magic armor and 25 additional HP and FP. The armor itself has some really strong base stats, so I'd like to see the effect changed slightly.
I think that it should befit the actual tanks of the game, the builds that for-go offense and run Sword and Board, the effect should be active when the user is using a Shield at the very least. That way you're at least seeing people using this sacrifice some of their offense for the incredible defensive effect.
I think that this armor effect can be changed in a way that still fulfills it's strong tank fantasy without having to appeal to most of everyone who likes having 7 base Armor/Magic armor and 25 additional HP and FP. The armor itself has some really strong base stats, so I'd like to see the effect changed slightly.
I think that it should befit the actual tanks of the game, the builds that for-go offense and run Sword and Board, the effect should be active when the user is using a Shield at the very least. That way you're at least seeing people using this sacrifice some of their offense for the incredible defensive effect.