03-08-2023, 09:07 PM
Hello and welcome to my Ted-talk as to why Orichalcum needs a buff.
simply put, the cap of 10 (atleast in PvE), is a bit too low.
effectively its +9 anyway, given the base attribute of -1 to all. Outside of grinding highlevel dungeons, aka in PVP its entirely useless, and in PvE we have plenty materials that do what Ori does at max capacity better in standard. Well, sort of at least in more specialized ways.
The truth is that most builds do not need Hit, Crit and Power at the same time, they are mostly fine with one of them, but most importantly power. (sometimes weight cause Twohand), and cause in high level dungeons the mobs evade you more likely than not, you often use Autohits for surefire hits.
And if you are one of the sad people who do actually need hit and crit, to deal with the highlevel mobs, +9 to both is good, buuuut..Kinda not good enough to outweight the huge stat difference.
Soo can we maybe buff Ori, atleast in PvE, to a higher cap? So it becomes the dedicated "PvE-Material"? Currently its so much around the same level of other materials even if conditions are met, that you never really consider having an Ori item laying around or its not worth Material swapping just for some dungeons.
simply put, the cap of 10 (atleast in PvE), is a bit too low.
effectively its +9 anyway, given the base attribute of -1 to all. Outside of grinding highlevel dungeons, aka in PVP its entirely useless, and in PvE we have plenty materials that do what Ori does at max capacity better in standard. Well, sort of at least in more specialized ways.
The truth is that most builds do not need Hit, Crit and Power at the same time, they are mostly fine with one of them, but most importantly power. (sometimes weight cause Twohand), and cause in high level dungeons the mobs evade you more likely than not, you often use Autohits for surefire hits.
And if you are one of the sad people who do actually need hit and crit, to deal with the highlevel mobs, +9 to both is good, buuuut..Kinda not good enough to outweight the huge stat difference.
Soo can we maybe buff Ori, atleast in PvE, to a higher cap? So it becomes the dedicated "PvE-Material"? Currently its so much around the same level of other materials even if conditions are met, that you never really consider having an Ori item laying around or its not worth Material swapping just for some dungeons.