02-24-2015, 03:14 AM
The problem I see with Overload is that it hits pretty much everyone too hard. Even if you're not trying to mod your stats... honestly, you don't really have much of a choice most of the time. Mods come from just about everywhere. Natural class bonuses, class innates, stamps, equipment that give bonuses (whether that's what you were using them for or not)... I usually don't even pay attention to my mods, and sometimes I look in my character window to find that I have as high as +14 in one stat alone. Overload is currently... a smite button against most characters. It was fine in SL1 where it was a counter to one of the most ridiculously overpowered things in the game, but in SL2, where mods aren't very optional, it has no business even existing as-is. If you want to balance it, take away the damage bonus from bonus statistics entirely, and instead make it nullify the target's statistical bonuses. It can no longer smite people, adds a strategic element by wiping out their stat bonuses (dissuading people from focusing too heavily on stat-boosting in the first place), remains extremely useful, and everyone is happy.
On the topic of Exgalfa, I agree with Soapy's suggested change. It's long overdue, all things considered.
On the topic of Exgalfa, I agree with Soapy's suggested change. It's long overdue, all things considered.