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Exu.. GALIFA!
#14
"[url=http://www.neus-projects.net/viewtopic.php?p=5067#p5067 Wrote:Ranylyn » Mon Feb 23, 2015 11:58 pm[/url]"]But Ryu, we can't have that, because that would A) Make logical sense, and B) people will spaz the hell out about not having their godly stats and being weaker than those who do, oh noes!

Simple fact is that SL2 is not an RP community, it's a PVP-obsessed community.


I ask you keep these completely useless and agressive remarks to yourself. They make you look even worse than your suggestions. Thanks.
Or atleast try to contribute something worthwhile while you do these remarks. Jeez.

Now as for the boost that was given to overload, I believe it was at 2 damage per statpoint yes? Then buffed to five...I think 3-4 would be a good compromise.

As Rockabye pointed out, mods can't be avoided. Lessened, sure, but not avoided. The current way Overload is is that you can't expect to survive it. And if you do, well, you did good sport. But time to die next turn.
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