I share the same sentiment. It isn't trash but it does need to be more interesting and effective than what it is. I had a dated suggestion back then, which made it so Divine Judgement would make it so all units, friend or foe, would be affected by 'Divine Judgment' for 3 rounds.
Every time they used an offensive skill, offensive spell or basic attack, the LV of Divine Judgement would store any dealt damage as its LV.
Once Divine Judgement expires...
- For Ally units:
-- Gain the effects of 'Divine Veil' based on Divine Judgement's LV, which reduces damage taken by 50%, for 3 rounds (Light damage cannot be reduced, Darkness damage's reduction is doubled). The reduced damage reduces Divine Barrier's LV, and once its LV reaches 0, the effect ends.
- For Enemy units:
-- Divine lightning smites the enemy, dealing protection-ignoring (Divine Judgement LV - Scaled FAI * 2) magic light damage, while reducing Light Resistance by LV * 2 (max. 100) for 3 rounds.
Then, for limitation.
"Divine Judgement can only be used once per combat."
Every time they used an offensive skill, offensive spell or basic attack, the LV of Divine Judgement would store any dealt damage as its LV.
Once Divine Judgement expires...
- For Ally units:
-- Gain the effects of 'Divine Veil' based on Divine Judgement's LV, which reduces damage taken by 50%, for 3 rounds (Light damage cannot be reduced, Darkness damage's reduction is doubled). The reduced damage reduces Divine Barrier's LV, and once its LV reaches 0, the effect ends.
- For Enemy units:
-- Divine lightning smites the enemy, dealing protection-ignoring (Divine Judgement LV - Scaled FAI * 2) magic light damage, while reducing Light Resistance by LV * 2 (max. 100) for 3 rounds.
Then, for limitation.
"Divine Judgement can only be used once per combat."