It is one part of a several piece toolkit that makes ranger kiting absolutely insurmountable if done right, but it's definitely the biggest part. Anyone without very strong answers to kiting will be left chasing the ranger from one corner of the map to the other over and over, while getting turned into a pin cushion at the same time. I think it should have less range, and/or a 2 round cooldown. I'd say a 1 round cooldown, but as it's often used in conjunction with other movement skills to cross such massive distances while also getting attacks in, I find it's often only used once per round in most cases anyway.
Flip shot flip shot flip shot
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