considering Flip Shot moves you and attacks, has good range, gives you hit and attacks after you move which can completely negate the close and farshot penalty, I think it is well deserving of either a pretty harsh cooldown or a pretty crippling range decrease. Granted you can slide across cinders and stuff which makes life pretty hard, it doesn't exactly bode well when your entire gameplan is reliant on such a kitey spammable ability.
As it stands, Flip Shot is easily Ranger's best skill by far, and has kinda deserved this for a while now, a 2 round cooldown cuts it's usage down by 50-75%, a 3 round cooldown cuts it's usage down by 75-85%. A range decrease + 1 round cooldown might help some stay within range and not be such a momentum offset.
As it stands, Flip Shot is easily Ranger's best skill by far, and has kinda deserved this for a while now, a 2 round cooldown cuts it's usage down by 50-75%, a 3 round cooldown cuts it's usage down by 75-85%. A range decrease + 1 round cooldown might help some stay within range and not be such a momentum offset.