(04-26-2023, 02:55 AM)caliaca Wrote: I don't think my post was anywhere near 'xd but ghost?'. It was 'Ghost and Hexer paired with ranger are currently problematically strong but reducing the strength of flip shot will not deal much damage to them but be utterly crippling to the other playstyles of ranger that are not these two classes.'
xd ghost had nothing really do with it.
A range nerf on flip shot will similarly do nothing unless it's to the tune of only being one range. It will not harm those two classes paired with ranger while simultaenously shutting down the other combos and that wasn't really addressed.
Also if we're talking about scaling for PvE, ranger flip shot isn't even particularly strong in PvE in comparison to other classes, nor is it THAT strong in 4v4s.
It would harm the 1v1 ability of non ghost/hexer rangers a significant degree and leave those mostly unscathed while cratering the viability of pairing ranger without those two classes (with Priest/Ranger being somewhat considered for it's teamfight and PvE healing).
I never said anything but Ranger only pairing with ghost. I stated that it's the strongest option for it in a 1v1 capacity where Ranger feels the most oppressive, and that nerfing Flip Shot does nothing to deal with this class combo and instead hurts the others who are already not excelling.
Again, play out the range nerf if you want. I have. It won't accomplish what you guys want it to do except killing build variability of Ranger. Ranger needs a complete overhaul, not a flip shot nerf.
I can see that you underestimate how much a range nerf might hurt the ability's consistency to be able to kite people out, it's effectiveness in a teamfight is pretty dang good too, even if thunderbolt might win out in certain situations.
Simply put I don't see why Flip Shot should be over double the effectiveness of Parting shot, let you choose where to go and then also give you hit, parting shot makes you lose hit even. The Range on Flip Shot needs to be drastically lowered, and drastically can mean 2-3 range, given that is nerfing the ability's effectiveness by 30-50%.
Yes Ranger needs some work, but Flip Shot needs to take a knee to make that happen. I have gone on record multiple times in the discord server in saying that Ranger itself hinges pretty solely upon Flip Shot. And it'll need that addressed first before other things can be touched upon.