04-26-2023, 09:40 PM
I think it's deserving of at least a 1-2 turn cooldown (I think 3 and above would just be overkill). Every reason why has been laid out so I won't parrot the same issues presented above. It has way too many benefits to be a spammable move. Comparing teleports to a skill that deals damage, increases hit, and moves you at the same time just doesn't really even hold a candle.