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Evade Suggestion (CEL DR and Bellcurve hit)
#6
Honestly this sounds a lot like my own hot take, where I just wanted to remove Celerity as a stat entirely, and have skill be hit and evade. So that people who build skill don't waste stats against people with no dodge. . . And it becomes less of a stat tax to do so in the first place. People that completely ignore hit aren't as well off, and people who gouge skill to actually be able to play the game don't become worse off for it.

I at least like the basic concepts, I'm not sure on the exact numbers.

In the old days, we had growth rates. And because of that we always had at least a decent bit of skill, and always at least a little bit of celerity.
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RE: Evade Suggestion (CEL DR and Bellcurve hit) - by renowner - 05-12-2023, 12:24 PM

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