Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crafting List Expansion
#2
Yes, please. Adding far more of the currently drop-only items to craft recipes would give more weight to crafting materials AND make said crafting materials easier to attain via random drops that you then break for the materials they now yield because they're craftable.

Higher rarity items can simply have more valuable materials needed for them. It's weird that rare metal isn't even used to craft items that can generate it on breakdown, honestly.

I'd be of the mind of having level 70-80+ mobs drop some kind of new uncommon material that could be used for 9* recipes, as an example.

The new mobs (minotaurs, sunken forest mobs, yetis, wild snow crows, etc) could drop said uncommon material, maybe something unique to each new 60-80 dungeon? It'd provide a much needed desirable item to act as a gold-standard for trading and give a reason to farm those dungeons as opposed to Lava Lake ad infinitum.

Though the biggest issue this would solve is how difficult it is to obtain a specific high rarity item when your only recourse is rolling on a table that has everything in the game by killing the easiest high level mobs you can find/looting every chest you can reasonably get at.
[-] The following 2 users Like Trexmaster's post:
  • Autumn, Shujin
Reply


Messages In This Thread
Crafting List Expansion - by Autumn - 05-14-2023, 12:00 AM
RE: Crafting List Expansion - by Trexmaster - 05-14-2023, 12:11 AM
RE: Crafting List Expansion - by Autumn - 05-14-2023, 12:38 AM
RE: Crafting List Expansion - by Shujin - 05-14-2023, 01:37 AM
RE: Crafting List Expansion - by Poruku - 05-14-2023, 06:06 AM
RE: Crafting List Expansion - by Snake - 05-14-2023, 01:25 PM
RE: Crafting List Expansion - by Turadis - 05-16-2023, 03:09 AM
RE: Crafting List Expansion - by Deja Vu - 05-17-2023, 05:40 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord