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Slurm - Appearance Request
#1
Applicable BYOND Key - Eggtimeagain

Character Name - Slurm

Request Type - Unique Chimera Appearance

Request Details - A unique Chimera with a lizard-like appearance as a result of being made from mainly Snakemen.


Reason for Request - I've been sitting on this idea for a while, of course in the beginning I thought of this concept because I thought it would be a nice juxtaposition to the usual style of character you see around SL2. However as time has gone on and I've spoken with a few individuals and realized that if I pair the unique appearance with the already horrific lore surrounding the sewers of Geladyne, it could be a good visual representation of the monsters that lie deeper in that area. As well as showing how far Geladyne was willing to experiment with Homunculi designs pre-reform.

Roleplay & Lore supporting your Request - Geladyne has been producing Homunculi for over two hundred years. In that time how Homunculi were treated and created has been all over the place, only recently granting them a right to being treated as people. In the time before, Geladyne aimed to create new types of Homunculi bred for more specific purposes, Slurm's batch being made as living chemical weapons for warfare. Unfortunately, the batch of snake-hybrids proved too child-like and unserious for proper military service, and due to the cheap nature of producing Chimera from Snakemen remains specifically, they simply chose to scrap the batch and dump them in the sewers (as was commonplace for Geladyne in the past). As time progressed, Slurm and his brothers lived and survived in the sewers, barely scraping by the horrific abominations around them, hunting rats for food, and occasionally eating lichen or mushrooms from the walls. Slowly, one by one, Slurm's Brothers fell, sometimes to disease, sometimes to other homunculi, and even to hunger on a few rare occasions. This continued until Slurm was all that remained. Him and his brothers had been planning to escape, to make it past the guards around the sewers and see the sun once again. With nothing left to lose after the loss of his final brother, Slurm followed the plan, dodging or killing monster after monster, setting traps to block small cramped pathways, and eventually managing to barely scrape by the Guards around the exit. With that, Slurm arrives to Korvara proper, sixty-odd years since being thrown away, not that he'd know the timescale of it all.

To begin explaining some specifics of the story:

Geladyne experimenting to create new types of Homunculi isn't uncommon, and utilizing different parts from monsters and ores to test the limits of Homunculi creation is how Salamandra were made. Duyuei kills hundreds of Snakemen daily, and oftentimes harvests their remains for all manner of purposes, leading to an excess in most cases. It wouldn't be hard for a Geladynian scientist to get their hands on an overabundance of Snakemen remains in order to create new batches of homunculi. And the project could've been shut down for all manner of reasons after Slurm's creation, thus why there are no other Homunculi alive like Slurm is today.

Slurm's appearance itself could be easily explained as an excess of Snakemen remains in his creation, giving him a more monster-like appearance than most Chimera. I also plan to make Slurm's build heavily based around poison and its affects to properly reflect his Snakemen origins.

An image for reference:[Image: Kobold02.png]
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Messages In This Thread
Slurm - Appearance Request - by Eggyboi - 05-29-2023, 02:00 AM
RE: Slurm - Appearance Request - by K Peculier - 06-14-2023, 02:55 PM
RE: Slurm - Appearance Request - by Eggyboi - 06-15-2023, 05:29 AM
RE: Slurm - Appearance Request - by Red Witch - 08-29-2023, 10:04 PM
RE: Slurm - Appearance Request - by Eggyboi - 08-31-2023, 04:34 PM
RE: Slurm - Appearance Request - by Red Witch - 09-12-2023, 09:57 PM

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