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Flame Art: Poison / Flame Art: Purification
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[Image: image.png]

This is not really very good for what it does, in both damage and poison chance, and I believe it can be made better by a large margin with a simple change.


Quote:Flame Art (Poison)

Flame Art trait (only 1 can be selected). This Salamandra's flames have gained the oddity of the wyvern. Fire damage that deals at least 50 damage have a chance to inflict Poison LV X (X = Character LV/4) for 2 rounds.

If the target is already Poisoned or Burning, the effect will instead corrode them, dealing bonus Acid magic damage equal to the Poison LV (or Burn LV, whichever is higher) + Acid ATK, which ignores armor.

This effect has a 1 round cooldown.


[Image: image.png]

For 3 rounds of cooldown that doesn't prevent them from reapplying any buffs, this is also pretty unusable. So, to justify the cooldown, this could work better:


Quote:Flame Art (Purification)

Flame Art trait (only 1 can be selected). The flames of the Salamandra purify magic it touches. Salamandra Flame will also replace 1 random stealable beneficial status effect from the target with Burn LV X (X = Character LV/2 + Scaled SAN + 50% Fire ATK) for 2 rounds, and disable absorb, reflect and immunity to Fire damage as a sub-status of Burn.

The effect puts Salamandra Flame a 3 round cooldown, but if the target has no eligible beneficial status, this effect will not activate and no cooldown will be applied.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Flame Art: Poison / Flame Art: Purification - by Snake - 07-07-2023, 02:30 PM

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