07-23-2023, 06:32 PM
(07-23-2023, 05:44 PM)Snake Wrote: This is generally something I'd wish for heals in general to get, so it affects more than just teamfights. But basically, just like how we get an arbitrary status effect immunity that doesn't make "IC sense" and serves for balance reasons, so does heals have to get something like it, dude.
An example of what I mean, that you can see in games such as Wakfu, but adjusted around SL2:
Quote:Healing Exhaustion
Duration: Permanent
Condition: After being healed by a skill or spell that costs 4M or less.
Flavor: This unit has been healed recently, and their body needs a moment to breathe.
Effect(s):
- Reduces the effectiveness of healing by LV%. (LV = 50, adds up for each instance of the debuff; max. LV = 80)
- Every round, reduces the LV by half of its current amount. If the LV is below or equal to 10, or the unit takes no damage from attacks, skills or spells, the status is removed.
And for Mainland, since heals there work differently thematically:
- Mercala's Prayer Tool removes any form of Healing Exhaustion from your spells. (Or reduce the harshness, idk.)
Wouldnt the Duelist's Disengage Skill also be affected by this. . . or a Monk's Aid Spell and any manner of other low level healing from classes.
Munch