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Team-wide healing Suggestion
#6
(07-23-2023, 07:02 PM)Skullcatrons Wrote: No you really don't.

You got confusions. You got interferences. You don't need to nerf the healing spells any more than they are at the moment. They already has cooldowns. Heck. Malmelo is based on %s of scaled FAI, and Second Set is based on how many Darkness Hype you have which is built up by playing bunch of songs when they're in range.

In fact. Let reinforce this even further.

Cantus of Consideration requires a 6 round CD after usage. Only get 25 more HP healed per songbuffs on friendly ally. It get upgrade if you have Performer promotion class (Which as community states, is probably one, if not the worst promotion) to cleanse debuffs. 
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Second set is map-wide heals that only get better per songs used that affects allies, and grants them Darkness hype. It have base heal of 150+Darkness Hype LV = Total heals, and have cooldown of 6, just like above. But it grants a buff based on amount of Darkness hype. But it does NOT cleanse debuffs no matter what.
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Graft have generally very good heal, but on it's own it's pretty meh. It requires you to be using spelledged weapon which adds to SWA, Light ATK, and you still have to expend ONE momentum to make it mass to get AoE heal. So you're working with 3M after you dropped graft. It only have cooldown of 4 turn, and it's decent heal overall. it get further better when you take Detailed care, but it requires allies to be in one tile of you to get 50% increased healing. Which generally goes up to 300~ heals at best.
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Malmelo on other hand is 7 round cooldown that is almost impossible to cap on scaled FAI on MOST races. Requiring you to get to scaled fai of 60, which is difficult for lot of races as that's generally 0, or 1 base fai in GENERAL. In addition, it is percentage of a player's health, so depending on who get slapped with malmelo, it may be just less than just slapping them with Rescue+Graft and calling it a day.
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Phoenix is 5 rounds cooldown with a rez on top of it. It drops heal on all allies affected by fall-off damage. It have passive regeneration tick while the flame is up, otherwise it's decent AoE heal outpaced by literally any fucking else.
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Refreshing Flow is a 7 CD that only heals 225 (+45 if you have aqua crest at that point), and only acts as a buffer to slow down the immensely fast damage race per round. You have to call storm to make this party-wide regen JUST so you don't struggle.
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Gentle Garden on other hand is a whooping 3 round cooldown, but only heals 50 + X (X being character level), and requires you to be standing near a plant. 
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This is most spammable healing Summoners get right out of their ass. 2 rounds cooldown. Heals everybody near you within two tile range, and also your bonded youkai if you only whipped out one too.
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And most difficult of all is Field medic. Requiring you to have very high tactic grade to make use of this, and that's assuming you hadn't lost your party-member already in the PVP fight. Gods forgive. It's base heal based on rank + (Tactician grade * 2)% of the person's total health. Good luck.
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It would be more constructive to just ask Dev to nerf base elves.
I don't fully understand the machinations of this game because I've truly never been interested enough to learn it (it doesn't help that it gets convoluted, no shade to Dev and those who contribute to balancing the game), but I'll say this much as someone who is admittedly biased, but feels like this point needs to be conveyed:


If Elf healing needs to get nerfed, then they need to get something else going for them to balance it out. To my understanding, all Elves have going for them compared to most other races (if not all other races) is the above average healing.

That's it. The stats are basic, the water resistance is easily nullified as well, and they have a weakness to a very common element (admittedly this can also be mitigated, but the weakness is still there).

Elves are supposed to be good healers. Let them be good healers. Just because they're better at healing than any other race doesn't mean other races can't be good healers or find use in team compositions. And in my experience, I have seen less Elf healers in Sigrogana and Korvara combined than non-Elf healers, despite their advantage.

And to support this further: Healer's Legacy requires fair point investment to work with any semblance of effect.

As for the original post:

The heal-efficacy for AOEs in PVP sounds like an okay starting point, but probably not the way to go about it. Unfortunately I don't have a counter-suggestion or anything to add beyond that, except perhaps making healing mechanically more in-line with lore: Focus Point intensive, or more Focus Point intensive as it gets used per round. I haven't put any thought into this idea though and don't foresee it gaining any traction. I will say that the cooldowns HAVE helped this issue, as it was MUCH worse in the past.

pls leave gentle embers quetal alone pls omg perma-interference is an ACTUAL nightmare  Sick
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Messages In This Thread
Team-wide healing Suggestion - by Ray2064 - 07-23-2023, 03:18 PM
RE: Team-wide healing Suggestion - by Snake - 07-23-2023, 05:44 PM
RE: Team-wide healing Suggestion - by Skimmy2 - 07-23-2023, 06:32 PM
RE: Team-wide healing Suggestion - by Autumn - 07-23-2023, 06:52 PM
RE: Team-wide healing Suggestion - by Blissey - 07-23-2023, 11:59 PM
RE: Team-wide healing Suggestion - by Lolzytripd - 07-24-2023, 02:11 AM
RE: Team-wide healing Suggestion - by caliaca - 07-24-2023, 06:08 AM
RE: Team-wide healing Suggestion - by Autumn - 07-24-2023, 06:22 AM
RE: Team-wide healing Suggestion - by Skimmy2 - 07-24-2023, 06:34 AM
RE: Team-wide healing Suggestion - by Ray2064 - 07-24-2023, 07:04 PM
RE: Team-wide healing Suggestion - by Lolzytripd - 07-24-2023, 07:13 AM
RE: Team-wide healing Suggestion - by Lolzytripd - 07-24-2023, 07:38 AM
RE: Team-wide healing Suggestion - by Autumn - 07-24-2023, 06:01 PM
RE: Team-wide healing Suggestion - by Senna - 07-24-2023, 07:46 AM
RE: Team-wide healing Suggestion - by caliaca - 07-24-2023, 08:00 AM
RE: Team-wide healing Suggestion - by caliaca - 07-24-2023, 08:41 AM
RE: Team-wide healing Suggestion - by Pyro - 07-24-2023, 09:22 AM
RE: Team-wide healing Suggestion - by FaeLenx - 07-24-2023, 03:06 PM
RE: Team-wide healing Suggestion - by Caboozles - 07-24-2023, 04:25 PM
RE: Team-wide healing Suggestion - by FaeLenx - 07-24-2023, 06:58 PM
RE: Team-wide healing Suggestion - by Autumn - 07-24-2023, 07:09 PM
RE: Team-wide healing Suggestion - by Kameron8 - 07-24-2023, 09:31 PM
RE: Team-wide healing Suggestion - by Skimmy2 - 07-25-2023, 10:10 AM
RE: Team-wide healing Suggestion - by Fern - 07-25-2023, 10:13 AM
RE: Team-wide healing Suggestion - by FaeLenx - 07-24-2023, 11:59 PM
RE: Team-wide healing Suggestion - by Autumn - 07-25-2023, 03:23 PM
RE: Team-wide healing Suggestion - by FaeLenx - 07-26-2023, 02:12 PM
RE: Team-wide healing Suggestion - by Poruku - 07-26-2023, 04:28 PM
RE: Team-wide healing Suggestion - by Blissey - 07-26-2023, 09:55 PM
RE: Team-wide healing Suggestion - by Snake - 07-28-2023, 10:32 PM

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