Revives per fight shouldn't be impossible or be made so unrecoverable its not worth it to do in a fight, instead I'd say that revives are fundamentally flawed, Sal Volatile doesn't have a cooldown and is actually a pretty chunky heal with Perfect ranks, the only limit is your item slots which isn't saying much when everyone gets 5-6 of them to throw around.
There are a lot of things to do, but badly beaten is already the revive punishing mechanic and lasts quite a while too, making recovery quite difficult, the real hard part is having enough health to survive what would duly be coming towards you, IE: You were revived by a 250 HP heal like Sal Volatile, Phoenix or Second Chance.
The reason I say this is because I don't think that Die Hard, Amalgama's revive or First Aid has ever caused anyone enough duress to salt about, but stuff like From The Ashes and the above mentioned effects? Definitely can be frustrating staring down someone you need to spend more than 1 or 2 actions to down again. Certain defeat definitely fixes a lot of issues.
There are a lot of things to do, but badly beaten is already the revive punishing mechanic and lasts quite a while too, making recovery quite difficult, the real hard part is having enough health to survive what would duly be coming towards you, IE: You were revived by a 250 HP heal like Sal Volatile, Phoenix or Second Chance.
The reason I say this is because I don't think that Die Hard, Amalgama's revive or First Aid has ever caused anyone enough duress to salt about, but stuff like From The Ashes and the above mentioned effects? Definitely can be frustrating staring down someone you need to spend more than 1 or 2 actions to down again. Certain defeat definitely fixes a lot of issues.