09-10-2023, 11:05 AM
(09-10-2023, 12:06 AM)Miller Wrote:(09-08-2023, 04:00 PM)Poruku Wrote: The issue isn't strength though, it's CE. Just nerf CE, it should be a premium stat. 0.5 from luc and fai and we're good
You're telling me that in a build that requires STR/LUC/GUI plus the obvious SKI in higher amounts before defensives are put into play, that STR isn't the issue that these builds have next to no agency when it comes to stat distribution?
LUC gives you crit rate/crit evade
GUI gives you crit damage and situational hit.
SKI gives you hit and crit
STR gives you HP and SWA
HP is less useful on evasive builds with low DR since there's only break points of effective hits until you die, so that leaves STR as purely a SWA stat and nothing else for that brand of a STR critter.
I do think CEvade right now gets a bit too high too easily thanks to boneheart and BK, but the amount of stat investment you need to simply touch the bare minimum of what's required for these builds before bonuses are applied is higher than pretty much any other archetype in the game. Hence why STR giving 0.5 crit would alleviate this issue a bit, the average STR critter that runs softcap STR would save an upwards of 22 stats (and lose cevade in the process).
You could argue that this would raise an already high crit weapon like axes to even higher heights and, yeah that's definitely a concern. Axes getting +20 crit on top of their already pretty easily accessible crit rates would be a point of contention.
IMO you either give STR crit chance to allow for stat leeway or adjust the weapons primarily used to run this archetype. Personally I would prefer the former and potentially adjust axe-related support a smidge so that they aren't critting with zero luck investment.
Tbf axes by themselves 'only' give 7.5 extra crit, which while valuable isn't really the game breaker in itself
The true catalyst, I'm pretty sure , being the Berserker Shell which can amp up the critting potential of the weapon to exponentially potent levels (1/2 of missing HP being converted)
I'm not really sure about how would we go about a nerf of the item in the case of an addition of crit to the STR stat, since if it'd go any lower than that, it'd probably feel quite negligible in comparison and would probably be probably be hardly worth it over other torsos , especially heavy armors
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