- Crit evade is too high.
Ring of Thorns Plus is a powerful tool.
If you're not using BK or Ranger (One locks you into heavy armor and the other locks you into light armor), the highest you can get your crit evade with needless investment (25~30 in a stats you probably won't even use) is 90 without shooting yourself in the leg with a race with good luck or faith base. That's with Bone Heart (Giving up torso enchantment slots) and Metal Greaves Plus. (Giving up shoes slots).
So no, crit evade isn't high; it's at an okay spot. Someone with 130 crits has a 40% chance of criting them. People tend to have 110~130 base: higher 20~30 crit higher in battle. All it does is force a coin toss instead of guarantee crit.
The game has a lot of options that let you just lolstack your crit.
The problem is that those classes and options are either just rogue or request you to give up evade to do or pray to the RNG gods to maintain it.
And no, some str crit builds are sufficient. Str is already a powerful status, we don't need to make it any stronger than it is. Most weapons use things like two hands to provide them +20 SWA. More than enough as a crit build can still be funny enough, two turn someone who has no real response to it.
And before yall say it, no, 120 SWA is not low. That's quite standard. 120 is low for a SKILL build, not a crit build. Most crit builds are getting three attacks off in that turn. Two if they have to reposition.
The only thing I would say might need adjustment/work are bows. As they are strength weapons that depend on range (So they need a good investment GUI to even hit someone a few distances away) and don't have two-hand SWA to make up for it (So they have low SWA) while trying to fit the luck for it to work.
So yes, Bows, Certain San crit builds and CERTAIN evade Crit builds are the ones really struggling with the crit situation.
Builds that stretch stats thin.
And in all honesty, half these crit builds can be fixed with simple adjustments; perfect poise lasting for a set amount of turns when used by Attrait then dismiss on hit, the return of familiars (Four leaf clover), perhaps a torso enchantment that increases crit chance and crit damage and lastly, the ring of thorn plus HP nerf getting altered a bit.
Bows just need an extra scale added to their SWA (Just let them have two hands like everyone else) and some effect that helps with farshot struggles.
Or just, let GUI also provide a bit of crit chance; for it to become the stat for crits overall.