In my opinion, asking people to give up 10% of their HP so they can have a sliver more of a chance to critically strike does nothing for the archetype, especially when the issue currently lies in classes that are built entirely around the idea but have had many of their passives surrounding it changed and/or removed throughout the years. Rogues struggle much less with crit buffs because of Northern Wind, Archers struggle less because of Keyshot and amazing weapon parts, Monks struggle less because of Serpent Strikes and amazing critical parts. Bonder doesn't quite struggle because of the amazing stat buff that is Fight As One.
This leaves some other classes based around basic attacking wanting, Kensei has Absolute fear and a better Kagekiri I will admit, but the likes of Ghost, Firebird, DH and Shapeshifter all do not have meaningful critical buffs in their kits that should help them against crit evade, in an ideal world Crit Evade should lower crit rates to the likes of 50%, and not 10-15%. Its almost the exact effect as hitting and glancing an attack.
Right now crit evade is punishing classes that cannot buff their crit rate meaningfully far too much, with crit evade easily hitting in the 70s-90s on builds that feature either Luck or Faith and opt into an enchant worth 25 stat points alone (The next enchantment down, tanninheart only offers 12, for clarity), this means classes need to hit 140 crit to try and at least achieve the magical 50% mark, and some just straight up cannot do that, having to settle for 110-120 at their own maximum. And this isn't even hyper specialized crit evade machines that wall them out, these are just GENERIC builds
I'd rather make a thread about Boneheart than to complain about its extremely effective usage here though, either you are raising the critical chance through strength which would genuinely help out these classes quite a bit and give some stat efficiency to STR which sorely needs it above other archetypes right now, or you have to go through a sweep of every basic attacker in the game that feels wrong to play.
This leaves some other classes based around basic attacking wanting, Kensei has Absolute fear and a better Kagekiri I will admit, but the likes of Ghost, Firebird, DH and Shapeshifter all do not have meaningful critical buffs in their kits that should help them against crit evade, in an ideal world Crit Evade should lower crit rates to the likes of 50%, and not 10-15%. Its almost the exact effect as hitting and glancing an attack.
Right now crit evade is punishing classes that cannot buff their crit rate meaningfully far too much, with crit evade easily hitting in the 70s-90s on builds that feature either Luck or Faith and opt into an enchant worth 25 stat points alone (The next enchantment down, tanninheart only offers 12, for clarity), this means classes need to hit 140 crit to try and at least achieve the magical 50% mark, and some just straight up cannot do that, having to settle for 110-120 at their own maximum. And this isn't even hyper specialized crit evade machines that wall them out, these are just GENERIC builds
I'd rather make a thread about Boneheart than to complain about its extremely effective usage here though, either you are raising the critical chance through strength which would genuinely help out these classes quite a bit and give some stat efficiency to STR which sorely needs it above other archetypes right now, or you have to go through a sweep of every basic attacker in the game that feels wrong to play.