10-04-2023, 03:59 PM
(This post was last modified: 10-04-2023, 09:04 PM by MothEnthusiast.)
I've been running into the issue more and more that a lot of people insist on healing your mechanical wounds ICly without actually having the necessary items to get rid of said wound, leaving you in an awkward situation where you have to either tell them no, ask for help with it OOCly, ICly a second time, or suffer through the wound (often leading to fevers, etc) if you don't have the items necessary yourself.
To help alleviate this, I'd like to ask for the ability to progress wounds for large quantities of mental stamina if you have a relevant Healing spell / skill in your skill pool. Different spells / skills could progress it different amounts, and healing items would still be superior for the fact that they actually 'deal with' the wound instead of just sending it towards 100%.
Graft would be low% increase since it's really easy to access, for example. Something like Malmelo would take a lot of stamina but also give a lot of healing, etc.
EDIT: Probably have it so one individual injury can only be healed once per person, so the choice of spell/skill actually matters. A bunch of people healing one injury is obviously going to be more effective.
To help alleviate this, I'd like to ask for the ability to progress wounds for large quantities of mental stamina if you have a relevant Healing spell / skill in your skill pool. Different spells / skills could progress it different amounts, and healing items would still be superior for the fact that they actually 'deal with' the wound instead of just sending it towards 100%.
Graft would be low% increase since it's really easy to access, for example. Something like Malmelo would take a lot of stamina but also give a lot of healing, etc.
EDIT: Probably have it so one individual injury can only be healed once per person, so the choice of spell/skill actually matters. A bunch of people healing one injury is obviously going to be more effective.