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Other Mechanical Injury Healing Options
#8
Again, this is about the problem of people RPing it without actually having those supplies. If they just never bother to craft them, the problem is going to persist. And the point was to make the mechanically different than medical supplies by simply increasing the %, instead of marking them as 'fixed' the way supplies do. Multiple injuries in a row would also make supplies necessary on account of the (hopefully) huge mental stamina drain.
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RE: Other Mechanical Injury Healing Options - by MothEnthusiast - 10-04-2023, 10:21 PM

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