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Other Mechanical Injury Healing Options
#10
While I see where you're coming from, I disagree with the functionality of the traits for the most part. Especially when it comes to costing FP. Aside from the in-battle aspect of it, FP is kind of a useless cost to add to a trait for healing injuries, which for the most part, should be handled outside of battle anyway. It's to help the injury heal after the fact, not hand-wave it away in the battle. And FP recovery is as simple as paying 10 murai.

Not only that, but letting the healing magic properly 'treat' the wound DOES end with what Autumn was saying, where actually having the items becomes pointless. That's why I like the differentiation between 'simply increasing the wound %' and 'treatment'. This is also why I was suggesting a much higher baseline for mental stamina-- something in the 40-60 range, depending on the spell used.
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RE: Other Mechanical Injury Healing Options - by MothEnthusiast - 10-09-2023, 05:13 PM

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