10-12-2023, 06:09 PM
Yeap, I agree. Injuries were woefully made with Great Six in mind, the lord of all convenience. I've always been pro-buffing towards injuries, because those are what give your character actual tangible limitations that can't be simply fixed by visiting an Inn and continuing fighting ad-infinitum.
I've yet to see an event that actually accounts the players losing HP as a limitation for its progression. I don't like how we can simply fight every time against mobs and can freely heal back to full without repercussions but "rule of cool says you must be in fitting form, despite going through a cheese grater worth of a fight".
Food for thought. Buff injuries, nerf injury heals, and we'll see medical RP flourish beautifully, and not be this wasted opportunity to interact with fellow players, or give value for healers outside of fights.
I've yet to see an event that actually accounts the players losing HP as a limitation for its progression. I don't like how we can simply fight every time against mobs and can freely heal back to full without repercussions but "rule of cool says you must be in fitting form, despite going through a cheese grater worth of a fight".
Food for thought. Buff injuries, nerf injury heals, and we'll see medical RP flourish beautifully, and not be this wasted opportunity to interact with fellow players, or give value for healers outside of fights.