10-12-2023, 08:40 PM
Would be awesome as hell if eventmins could apply injuries, especially if we get a more comprehensive list. Yeah you guys just walked through lava, here's a crippling burn. You can't fix that by waiting for your yam soup proc or spamming bandages.
What if we had injuries that lowered max health by a customizeable percentage? Like if they fell into a trap, or if they had a rough fight before the final boss. Overall the system could really be expanded to be more interesting.
And if we saw the arrival of long-lasting injuries with effects like 5% max hp loss in pve, we could see a rise in player-made infirmaries, and thus, rp. I would even say that we could have injuries that require you to receive treatment in a medical bed. Sure you could wait it out, but you could also go get that mechanically enforced medical rp. We're only a few lines of code away from having proper hospital gameplay! Take the patient treating mechanic from G6 and slap it onto players who are in a medical bed. Bam, that's hella rp right there.
What if we had injuries that lowered max health by a customizeable percentage? Like if they fell into a trap, or if they had a rough fight before the final boss. Overall the system could really be expanded to be more interesting.
And if we saw the arrival of long-lasting injuries with effects like 5% max hp loss in pve, we could see a rise in player-made infirmaries, and thus, rp. I would even say that we could have injuries that require you to receive treatment in a medical bed. Sure you could wait it out, but you could also go get that mechanically enforced medical rp. We're only a few lines of code away from having proper hospital gameplay! Take the patient treating mechanic from G6 and slap it onto players who are in a medical bed. Bam, that's hella rp right there.