Thread Rating:
  • 6 Vote(s) - 3.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Making Reactive Armor Reactive Again
#5
I loved Reactive Armor. I'd always eagerly await any new updates thinking 'will this let me abuse Reactive Armor more?'.

Then it was taken out back and shot.

Yes, it has infinitely looped more than once, but restricting it to ONCE per round and forcing it to be only enemy damage activating it whilst still retaining the piddly buff that Firey Armor gives?

Come on. If you're going to make it so hard to activate and give so little at least put its power budget into the Firey Armor so it isn't just a worse Armor of Nails. Even then, I'd suggest allowing self-damage to trigger it since otherwise there's a lot of scenarios where you might never see it proc. You're already paying your hand slot to activate its effect, I'd say the price is fair.
[-] The following 2 users Like Trexmaster's post:
  • Snake, TheCommonNoob
Reply


Messages In This Thread
RE: Making Reactive Armor Reactive Again - by Trexmaster - 10-26-2023, 06:20 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord