12-01-2023, 09:39 PM
Many items in the game have random values they can roll. Not all are easily attained en masse to effectively re-roll for desired values.
For some items, primarily resist items, getting a subpar roll effectively makes the item completely worthless.
A small step to making the RNG less painful for these items would be an item or method by which one could reroll the random values of an item.
My idea would be something along the lines of an Alchemy item akin to the material change kits, costing some magic mud (10-20?) to make since to me it makes sense that magic mud would be used for something meant to reconfigure an existing item and it isn't hyper abundant/already has competition for use in many other recipes, so it wouldn't be problematic to exist/people would have to decide if it's really worth dumping thousands of mud for a perfect CoMC. (it probably is but the cost is fair imo).
This way there would be less completely dead items if one wanted to shell out the mud/whatever to make it usable.
For some items, primarily resist items, getting a subpar roll effectively makes the item completely worthless.
A small step to making the RNG less painful for these items would be an item or method by which one could reroll the random values of an item.
My idea would be something along the lines of an Alchemy item akin to the material change kits, costing some magic mud (10-20?) to make since to me it makes sense that magic mud would be used for something meant to reconfigure an existing item and it isn't hyper abundant/already has competition for use in many other recipes, so it wouldn't be problematic to exist/people would have to decide if it's really worth dumping thousands of mud for a perfect CoMC. (it probably is but the cost is fair imo).
This way there would be less completely dead items if one wanted to shell out the mud/whatever to make it usable.