01-12-2024, 05:30 PM
Using a gun that has On Hit: Knockback effects causes Wild Ride to occasionally cancel before travelling the correct amount of tiles. This is most commonly noticeable when you use the basic Shotgun or the Crazy Coyote, but does occur with any weapon that inflicts knockback (and is a gun[such as a mutated Qinglongram]).
To replicate it, simply knock down your opponent with your preferred method (Clay Pidgeon, Double Down, etc.) and use Wild Ride. Even if you do not hit an obstacle, you will more than likely end up getting booted off before moving the proper distance.
Simply giving the opponent Knockback Immunity for the duration of the move or removing the On Hit effect from the Wild Ride basic attacks would resolve this bug. Or well, I assume it's a bug. I doubt it's intended.
To replicate it, simply knock down your opponent with your preferred method (Clay Pidgeon, Double Down, etc.) and use Wild Ride. Even if you do not hit an obstacle, you will more than likely end up getting booted off before moving the proper distance.
Simply giving the opponent Knockback Immunity for the duration of the move or removing the On Hit effect from the Wild Ride basic attacks would resolve this bug. Or well, I assume it's a bug. I doubt it's intended.
THE POLLY!!!!
THE POLLY IS REAL!!!!!!!!
THE POLLY IS REAL!!!!!!!!