02-01-2024, 03:42 PM
Definitely not for me, and I'm usually a big fan of randomized character creation. Like, it's fun when you play a new TTRPG and you get to randomize your background, your stats, etc, but then you still wanna pick a feat that works for those starting things. You don't wanna get a sorcerer with no charisma, you don't wanna get a shield feat.
In SL2 this idea just doesn't sound fitting. I think it's just too random, it's gonna give you a terrible character every time so it won't be that fun. Personally I don't think it's needed, especially for new players. Inexperienced players are the last people you wanna give shitty characters to!
What could work is a little bit of randomness to set you on the right path. The game could have a pool of different pre-made "builds" for new players, such as ghost/bk, bk/hex, evoker/priest, MG/DH, VA/ghost, Boxer/BK, etc. It would auto-assign the proper stats you need for the first 40 levels. Alternatively, just have the stat builds categorized, letting new players learn what a decent statline looks like for each archetype (str critter, guile critter with evade, str tank, luminary, mage with evade, str tank with SAN, str SWA gouger, healer with faith, healer with faith and evade...) It would probably help people figure out new archetypes a bit more easily.
In SL2 this idea just doesn't sound fitting. I think it's just too random, it's gonna give you a terrible character every time so it won't be that fun. Personally I don't think it's needed, especially for new players. Inexperienced players are the last people you wanna give shitty characters to!
What could work is a little bit of randomness to set you on the right path. The game could have a pool of different pre-made "builds" for new players, such as ghost/bk, bk/hex, evoker/priest, MG/DH, VA/ghost, Boxer/BK, etc. It would auto-assign the proper stats you need for the first 40 levels. Alternatively, just have the stat builds categorized, letting new players learn what a decent statline looks like for each archetype (str critter, guile critter with evade, str tank, luminary, mage with evade, str tank with SAN, str SWA gouger, healer with faith, healer with faith and evade...) It would probably help people figure out new archetypes a bit more easily.