(02-15-2024, 07:01 AM)Miller Wrote:(02-15-2024, 04:54 AM)Ray2064 Wrote: I don't think anyone would willingly ever give flamelit to their weapon, tbh. It'd turn the trait from handy to outright detrimental except on some niche stuff. Though I wouldn't be against a rework
Nothing wrong with being absurdly niche really, I'd rather have less traits like one handed where it's absolutely optimal to take but doesn't match your IC. But yeah it should be reworked to work around being able to use more weapons effectively, whether by enabling more weapons in the item belt, low momentum cost weapon swaps or just changing the scaling of non-STR weapons to have strength attached to it at the cost of some main scaling.
Here's an experimental idea for consideration, instead of making it about strength necessarily, what if it was a trait that converted main stat scaling to GUI instead of whatever it was previously? This would be an interesting idea for Basic Attackers primarily, it sounds a little wild even coming from me but I think it could be a potentiality. But it'd still kind of promote using multiple weapons since every type would be a consistent scaling to follow, and basic attacking is a viable attack method on nearly every weapon.
If this was a thing I'd probably attach it to 15 Talent point investment instead of 25.