04-08-2024, 07:58 AM
(04-08-2024, 01:46 AM)Poruku Wrote: I honestly feel like making it 1m would be a mistake. Curate classes aren't supposed to be highly mobile... At the same time, and this would basically give them a 4m movement skill that can also deal damage with water dragon. On the other hand, it isn't very good at 3m unless you use it to go in with water dragon. Alternatively, could be okay with certain dark water abilities, namely spamming black bubble, eventually making the battlefield yours to navigate.
Ultimately, I think for the sake of class balance, it's good to stay at 3m. However, I think it would be okay to make it only require the target tile to have water, not the origin tile as well. If you make it 1m you're making it a spicier blink which throws the class balance out of whack. Again there's a reason why curate doesn't have a lot of mobility. It's their weakness.
Mmm, kind of why I suggested that the origin tile have water to, to at least keep the aspect of mobility not being the strong point of Curates, that, and so it isn't 'to' useful for non-Curate classes when comboing with Aquamancer. The idea is at least so Destiny Curate has, well, at least some way to get around other than walking. I am pretty sure every other Destiny has something similar, either for their base class or for a promotion class.
Let me tell you. When fighting Midas, and being surrounded by Stalagmites suddenly...it is definitely worse than it would be for any other Destiny, since you legitimately don't don't have a way to get out other than either having some kind of movement racial(which not everyone does), or manually attacking the stalagmites, since you discover that Water Dragon definitely doesn't remove the Stalagmites like one would think.