04-17-2024, 02:43 PM
I think the simplest solution for Hand Trigger in particular is to just reduce the amount of traps/bombs it affects and have it prioritize the last ones placed. One trap/bomb per Excel Charge sounds fair to stop the most egregious of use cases. (Grenade Launcher + Trap/Bombs) If that's not enough, just have it affect only one trap/bomb.