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trap limits
#11
I think the simplest solution for Hand Trigger in particular is to just reduce the amount of traps/bombs it affects and have it prioritize the last ones placed. One trap/bomb per Excel Charge sounds fair to stop the most egregious of use cases. (Grenade Launcher + Trap/Bombs) If that's not enough, just have it affect only one trap/bomb.
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Messages In This Thread
trap limits - by MegaBlues - 04-13-2024, 06:23 AM
RE: trap limits - by Poruku - 04-13-2024, 08:32 PM
RE: trap limits - by Rendar - 04-13-2024, 08:40 PM
RE: trap limits - by Shujin - 04-14-2024, 09:50 AM
RE: trap limits - by Snake - 04-14-2024, 04:17 PM
RE: trap limits - by Autumn - 04-14-2024, 06:06 PM
RE: trap limits - by Poruku - 04-14-2024, 09:15 PM
RE: trap limits - by Autumn - 04-14-2024, 09:54 PM
RE: trap limits - by Poruku - 04-15-2024, 08:50 PM
RE: trap limits - by sirtrex - 04-16-2024, 07:02 PM
RE: trap limits - by Miller - 04-17-2024, 02:43 PM
RE: trap limits - by lalchi - 04-17-2024, 03:49 PM
RE: trap limits - by Poruku - 04-20-2024, 05:42 PM
RE: trap limits - by renowner - 05-06-2024, 09:33 PM

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