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Bash (Soldier)
#3
You know normally I never post to these suggestion threads because they're blatantly unbalanced but I'm honestly impressed here.

You could've stopped at doubling the free damage bash already gets you (if you used hooked spearhead or damaging tiles god forbid both). You did not even elaborate as to why it should get this, just that 'it should'. Why?

Consider the 'Why' for these suggestions harder in the future.

To actually address the suggestion:

Black Knight (Hanging) and Demon Hunter (Chaser/Winged Serpent) both already have good gap closers that make getting bashed 1 tile away meaningless for most builds that'd benefit from this change. We do not need a literally free gap closer on a base class that is already loaded in that regard with its promotion classes.

As Ray already mentioned the added damage would be wholly unnecessary. If we ever get Fang-Faced Shield that isn't completely neutered it'd compound the already present issues with it. Not to mention the existence of Enchant Shield.

As mentioned in the OP Bash already serves a purpose in potentially denying some builds full efficiency with their turns by forcing them out of 1 range for 1m if not being used to combo into the Soldier's own attacks, and if you really want it to do more damage you can build for that.
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Messages In This Thread
Bash (Soldier) - by Snake - 05-05-2024, 02:48 PM
RE: Bash (Soldier) - by Ray2064 - 05-05-2024, 10:29 PM
RE: Bash (Soldier) - by Trexmaster - 05-06-2024, 12:17 AM
RE: Bash (Soldier) - by Autumn - 05-06-2024, 12:44 AM
RE: Bash (Soldier) - by Poruku - 05-06-2024, 02:02 AM
RE: Bash (Soldier) - by Ray2064 - 05-06-2024, 05:28 PM
RE: Bash (Soldier) - by Poruku - 05-06-2024, 07:01 PM
RE: Bash (Soldier) - by Autumn - 05-06-2024, 07:51 PM
RE: Bash (Soldier) - by Rendar - 05-06-2024, 09:19 PM
RE: Bash (Soldier) - by Poruku - 05-06-2024, 09:22 PM
RE: Bash (Soldier) - by caliaca - 05-07-2024, 03:32 AM

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