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trap limits
#14
It applying statuses on misses feels like a bug and should definitely be fixed.
I don't think raging traps are the problem so much as elemental effects on most moves are always best with wind and lightning, and always have been.
Increasing in damage each round should be removed too I think. Or at least hand trigger removes that bonus before applying damage. It suits a camping playstyle too much for something that can't really be attacked or destroyed. If you aren't a summoner, there isn't much you can do in counterplay.

And if that's still not enough, hand trigger excel could do greater accuracy instead of evade ignore but still apply its statuses.
And if THAT'S not enough. . .
Then at that point give them a cooldown.
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Messages In This Thread
trap limits - by MegaBlues - 04-13-2024, 06:23 AM
RE: trap limits - by Poruku - 04-13-2024, 08:32 PM
RE: trap limits - by Rendar - 04-13-2024, 08:40 PM
RE: trap limits - by Shujin - 04-14-2024, 09:50 AM
RE: trap limits - by Snake - 04-14-2024, 04:17 PM
RE: trap limits - by Autumn - 04-14-2024, 06:06 PM
RE: trap limits - by Poruku - 04-14-2024, 09:15 PM
RE: trap limits - by Autumn - 04-14-2024, 09:54 PM
RE: trap limits - by Poruku - 04-15-2024, 08:50 PM
RE: trap limits - by sirtrex - 04-16-2024, 07:02 PM
RE: trap limits - by Miller - 04-17-2024, 02:43 PM
RE: trap limits - by lalchi - 04-17-2024, 03:49 PM
RE: trap limits - by Poruku - 04-20-2024, 05:42 PM
RE: trap limits - by renowner - 05-06-2024, 09:33 PM

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