05-07-2024, 02:56 PM
I'm gonna be that guy, but the amount of weapons, even narrowed down, doesn't represent the truly important metric which is frequency of encountering each. For this, you probably wanna look at general builds and their damage types. Just 'cause there's many good swords in game doesn't mean there's more sword users. Just cause there's like one good fist doesnt mean boxer isnt popular. It's impossible to truly narrow down the exact numbers.
Doesn't really matter that much for this discussion anyway imo. Getting a resistance to pierce is very funny but only gonna let you autowin versus like 20% of builds or whatever, and have a bad matchup versus the rest. I think that's not a big deal but also not something I really want in the game to be honest.
SL2 is already a game where the matchup determines a lot of the outcome of a battle. What I would like is to make the terrible matchups (bro resists my main damage type) to be a bit less terrible so there is a chance.
Then after that make getting resists slightly easier across the board to compensate imo
Doesn't really matter that much for this discussion anyway imo. Getting a resistance to pierce is very funny but only gonna let you autowin versus like 20% of builds or whatever, and have a bad matchup versus the rest. I think that's not a big deal but also not something I really want in the game to be honest.
SL2 is already a game where the matchup determines a lot of the outcome of a battle. What I would like is to make the terrible matchups (bro resists my main damage type) to be a bit less terrible so there is a chance.
Then after that make getting resists slightly easier across the board to compensate imo