05-19-2024, 04:00 AM
(05-19-2024, 03:24 AM)Flun Wrote: I understand how letting a teammate die is not all too tactical, but the fact tactics instantly reset when one gets reduced to 0hp feels a bit harsh, considering how both tactician isn't much a healing class, the fact that some defeats are tactical in themselves and the fact that tactics are hard enough to build as is.
For example, this applies to pawn automatons, you'd think the chess class, which is all about tactical sacrifices, could get around this reset, though instead when a pawn dies, all those charge orders and the momentum used on them have gone to complete waste. Initially this was to address that one interaction, but I feel as if a penalty like -1/2 grades for an ally being defeated or even it being removed is a bit more well rounded than the penalty that currently exists.
TLDR, weak spammable units (like seeker flame or pawns) shouldn't decrease tactics like dark eyes do, or the tactic decrease upon defeat penalty should be lessened or removed IMO.
I'd love for a 1 SP move in Tactician with a 2 turn C/D that costs either 0m or 1m, that is thus...
"False Sense of Security
Sometimes a general makes tough decisions that sees the loss of his men to lure their enemies into an unwitting trap. When this skill is activated, deaths of allied units over the next turn do not count towards losing your Tactics Rank. A great Tactical mind is required for this, requiring an A-tier Tactics Rank, and reducing your Tactics Rank by 1 when used."
That or just getting rid of the mechanic. It's kind of silly.