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Mage Enchants with Ruler
#6
Lemme give some of my viewpoints and some hopefully valid criticisms I've had about the class, namely flaws that do not at all pertain to their automaton game as I've tried to play support Ruler before.

Given you can't enchant people with badges anymore with stuff like Galren/Talvyd, I'd recommend that stuff like Relent Gale, Ice fairy and such gain elemental augment for the caster and for allies enchanted by them, with the elemental damage type only triggering once but prioritizing their highest elemental ATK out of Fire/Ice/Wind/Lightning/Earth. I always thought that part really sucked, a good deal of basic attackers just have random Saturn or Jupiter badges in their kit which disallows you from enchanting them manually and giving them elemental augment.

Increasing the vampiric effect on Seal of Labors is probably a good idea too, its not impactful enough to consider and there is an inherent risk to running it through Cursed Blood, due to that risk I believe it is only fitting to give them actual rewarding life steal to help keep them alive. This button is not a good button currently and is only useful to automatons which you should not be playing for in a teamfight scenario if you are your party's support.

Crest of Knight's riposte effect can be very inconvenient to some party members, for example there is a major flaw in throwing this out in an AoE and catching your pacifist healer with this button, therefore now making them have the ability to riposte an enemy and ruin their boon, as well as crit momentum favoring the enemy more than the actual attack half of the time, trust me if someone is built to take advantage of Riposte they will do so, but generally you're not. I agree with Riposte being on the summoned units but for players it should probably be a different effect altogether because Riposte is very often a bigger cost than it is a gain for people who don't have the ability to amp it up, it is not generally applicable in this sense.

Crest of Rook is the god button similarly comparable to Performer's Pied Piper, it has the issue that Metalaegis has but now with a threatening unit on the board because of it, as well as some pretty intense synergy with Kerberos who just straight up already has a DR tailor fit for this buff.

Lastly this class takes a long ass time to get set up, I'm not in favor of making it's buffs 2m by default but I wouldn't mind some sort of ability that applies multiple buffs at once similar to how Reliable Counsel works.

EDIT: Addressing their setup time, I think the perfect solution to this (in my opinion) is to have it so that Cruel Enchant also harvests Geomaterial in the range of the enchantment you're casting, that would massively boost the class' action economy.
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Messages In This Thread
Mage Enchants with Ruler - by polly - 06-01-2024, 07:45 PM
RE: Mage Enchants with Ruler - by Poruku - 06-01-2024, 08:25 PM
RE: Mage Enchants with Ruler - by Toffee - 06-01-2024, 08:29 PM
RE: Mage Enchants with Ruler - by Flun - 06-01-2024, 09:24 PM
RE: Mage Enchants with Ruler - by WaifuApple - 06-01-2024, 09:59 PM
RE: Mage Enchants with Ruler - by Autumn - 06-02-2024, 03:41 AM
RE: Mage Enchants with Ruler - by Collector - 06-02-2024, 04:03 AM
RE: Mage Enchants with Ruler - by Trexmaster - 06-02-2024, 04:42 AM
RE: Mage Enchants with Ruler - by Poruku - 06-02-2024, 04:47 AM
RE: Mage Enchants with Ruler - by Rendar - 06-02-2024, 08:59 AM
RE: Mage Enchants with Ruler - by polly - 06-03-2024, 12:54 PM
RE: Mage Enchants with Ruler - by Snake - 06-03-2024, 04:14 PM

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