06-02-2024, 08:59 AM
I swear. It's copium.
I want Ruler to be good. I keep running Ruler. But Orso running Ruler isn't running Ruler to do any funny shenanigans. It's running ruler for a 1m eat ability to recover 10% of my HP and 15% of my FP every few turns.
It's getting +CRIT on a no-luck character for using enchnats to buff myself. It's for getting to use Enchant Shield and get "You hit me. Take damage." So many of the abilities in Ruler I just straight up dot use because they are kind of bad. I don't feel like I'm able to support anyone with it, and that I'm more actually just a swap position/I summon a pawn so you can eat it for 1m (hope you are not a Duelist or Twin Dancer that can't afford to lose an attack)
Everything takes too long to set up (Summons), if I spend 5 enchants worth of buffs (15m). I get +50 crit and +50 damage on one attack with a whip. The class feels like it's trying to do everything at once, and failing simultaneously.
Crest of the Knight generally messes your team up more than it helps (Crit momentum turn skip shenanigans)
Crest of the Bishop is a good button, but you never really want a Bishop pawn
Crest of the Rook is great, synergizes with stuff. Sad that it killed GUARDING AND SACRIFICING ON SOMEONE FOR EVERYONE ELSE ON ARRIVAL
The queen is fundamentally bad, and costs a lot.
Geomaterial generation is slow, and once you get 'behind', there is generally just no coming back.
Ruler's prep game is hoping that your opponent starts a fair distance away and hoping that they DO have to prep.
I know this is kind of a dumb thought, but pawns requiring energy feels a little bad, and in my brain I keep playing it in my head...
What if the pieces were Tower Defense style auto-shooters instead.
I want Ruler to be good. I keep running Ruler. But Orso running Ruler isn't running Ruler to do any funny shenanigans. It's running ruler for a 1m eat ability to recover 10% of my HP and 15% of my FP every few turns.
It's getting +CRIT on a no-luck character for using enchnats to buff myself. It's for getting to use Enchant Shield and get "You hit me. Take damage." So many of the abilities in Ruler I just straight up dot use because they are kind of bad. I don't feel like I'm able to support anyone with it, and that I'm more actually just a swap position/I summon a pawn so you can eat it for 1m (hope you are not a Duelist or Twin Dancer that can't afford to lose an attack)
Everything takes too long to set up (Summons), if I spend 5 enchants worth of buffs (15m). I get +50 crit and +50 damage on one attack with a whip. The class feels like it's trying to do everything at once, and failing simultaneously.
Crest of the Knight generally messes your team up more than it helps (Crit momentum turn skip shenanigans)
Crest of the Bishop is a good button, but you never really want a Bishop pawn
Crest of the Rook is great, synergizes with stuff. Sad that it killed GUARDING AND SACRIFICING ON SOMEONE FOR EVERYONE ELSE ON ARRIVAL
The queen is fundamentally bad, and costs a lot.
Geomaterial generation is slow, and once you get 'behind', there is generally just no coming back.
Ruler's prep game is hoping that your opponent starts a fair distance away and hoping that they DO have to prep.
I know this is kind of a dumb thought, but pawns requiring energy feels a little bad, and in my brain I keep playing it in my head...
What if the pieces were Tower Defense style auto-shooters instead.