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Ruler Automaton Energy Changes
#2
I don't think a global change like this is necessary, I actually like how it works right now. It's just a bit annoying and takes some getting used to but I find it fun. Instead of this I would rather have more ways to give the pieces energy without spending a whole 3m for one.

My first suggestion is to make all the 1m skills consume no energy.

Secondly, make it so if you don't use cruel enchant for an enchant skill you give them 1 energy. That would already help a lot.

But personally so far I haven't found energy to be the biggest issue with ruler. It's just a matter of keeping up the seal of fortunes and not wasting energy.

The bigger issue is the overall set up time. It's hard to point to a single issue with ruler because the problem is the sheer amount of things you need to do. Energy is one of those things. But on top of that you also need to dig, harvest, summon and upgrade. This is what really kills ruler.
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Ruler Automaton Energy Changes - by Autumn - 06-25-2024, 09:08 PM
RE: Ruler Automaton Energy Changes - by Poruku - 06-25-2024, 09:43 PM

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