03-20-2015, 02:42 PM
You may be right about the Soldier/Duelist and Duelist/Rogue examples (And I agree completely on those,) but I fail to see how a VA "has" to be about "cutting shit with a dagger."
They actually only have two Active (Fray, Cutthoat) and two Passive skills (Backstab, Deadly Arms) strictly for daggers. On the flip side, they have a number of skills that are beneficial to -ANY- build (Dark Shield, Voidveil, Blotch, Absorb Veil, Obscure, Radiation, Black and Blue, arguably Black Bolt just for the effects) and some that are more useful to more specialised builds (Advancing Flow, Veil Off, Black Bolt) Even a cursory glance shows that 6-7 General skills and 2-3 more specialized non-dagger skills comes up to 9 skills that a non dagger class can get good use out of, vs only 4 dagger skills. Oh, and Rogue has no physical attacks, either, so their pre-promoted skillset only adds a plethora of options to most classes rather than enforcing "oh, it's a purely physical class."
Monk is another good example. They get 20% Str and 0% Will, while having two skills that scale with Str. They get an even amount of Will based skills to their Str based skills. They also have a number of skills that work well on any build, such as Power Up, Sun Flare, Golden Glow, Spirituality, Woki, etc. Once again, there's absolutely zero reason why a monk's focus "needs" to be on bodybuilding, when they work well with another build. Yes, they admittedly have access to MA's skills as well, but the point stands that monk has more than enough to work in tandem with another class without ever touching one of it's own attack skills. And with all that spirituality stuff, you can't tell me they're supposed to be incompatible with mages.
Ghost, as well. Again, 20% Str, 0% Will. A single Sword skill and a single Axe skill scale with Str (again, admittedly they still have access to their pre-promo skills, but read my comment about monks) and two physically oriented buffs (Dark Imbue and Fitting Form.) They get Ether Invitation and Death Gaze which do damage independant of any stat (though EI -can- hit harder with higher Vitality) Ghostwind and Gravestone to do damage based on Willpower, Red Rain to mark enemies without doing physical damage, and of course, Wraithguard, Painproof, Rebound, Last Chance, Rising Game, Anti-Curse, Claret Call (for Rebound/Last Chance) Haunting, you get the idea. Once again, this class is basically as Will oriented as it is Strength Oriented, and can work well without ever swinging a weapon if it has the right stats. So I don't see why it "has" to be a physical class. Their disciplines can be applied well just about anywhere.
Engineer is also a prime example. 20% Str growth, and nothing to use it on besides physical attacks. They have Bashfix to try to encourage them to use an axe, but they also have 40% Skill and a gun skill, so... um... I actually don't see the -point- in them having a Strength Growth OR in Bashfix being locked to axes. The vast majority of their stuff (Read: Everything besides Flamethrower) works completely independantly of your own stats and even weapon (with the exception of Flamethrower and Bashfix,) so they can work well with any other class. You could also make the argument that since Karaten has the most advanced engineers (Mechanations) that blend magic and technology (Mechanations) that Engineers (who can augment mechanations on the battlefield) know enough about working with magic to be adept in it. Just throwing that out there.
So, no. It isn't as clear cut as you make it look. Many classes can be used perfectly well without ever TOUCHING the areas affected by their growths, so the whole "oh, half here, half there" argument doesn't hold up unless you're actually playing it that way. As I've outlined above, though, many classes have wonderful synergy and never need to touch the aspect affected by a conflicting growth.
Yes. I have. And I'm bored with every last mage being Evoker/GS. How dare I, how fucking DARE I, actually look at what else would work well together in an area other than growths, for PVE use rather than drastically switching styles at level 60 because "fuck all my build up experience I have OOC reasons!" Actually, I have a better idea. How about, instead of "Fuck me" we change this to "fuck everyone who insists that you can only play as min/maxed builds." In doing so, most of the classes largely go unused.
They actually only have two Active (Fray, Cutthoat) and two Passive skills (Backstab, Deadly Arms) strictly for daggers. On the flip side, they have a number of skills that are beneficial to -ANY- build (Dark Shield, Voidveil, Blotch, Absorb Veil, Obscure, Radiation, Black and Blue, arguably Black Bolt just for the effects) and some that are more useful to more specialised builds (Advancing Flow, Veil Off, Black Bolt) Even a cursory glance shows that 6-7 General skills and 2-3 more specialized non-dagger skills comes up to 9 skills that a non dagger class can get good use out of, vs only 4 dagger skills. Oh, and Rogue has no physical attacks, either, so their pre-promoted skillset only adds a plethora of options to most classes rather than enforcing "oh, it's a purely physical class."
Monk is another good example. They get 20% Str and 0% Will, while having two skills that scale with Str. They get an even amount of Will based skills to their Str based skills. They also have a number of skills that work well on any build, such as Power Up, Sun Flare, Golden Glow, Spirituality, Woki, etc. Once again, there's absolutely zero reason why a monk's focus "needs" to be on bodybuilding, when they work well with another build. Yes, they admittedly have access to MA's skills as well, but the point stands that monk has more than enough to work in tandem with another class without ever touching one of it's own attack skills. And with all that spirituality stuff, you can't tell me they're supposed to be incompatible with mages.
Ghost, as well. Again, 20% Str, 0% Will. A single Sword skill and a single Axe skill scale with Str (again, admittedly they still have access to their pre-promo skills, but read my comment about monks) and two physically oriented buffs (Dark Imbue and Fitting Form.) They get Ether Invitation and Death Gaze which do damage independant of any stat (though EI -can- hit harder with higher Vitality) Ghostwind and Gravestone to do damage based on Willpower, Red Rain to mark enemies without doing physical damage, and of course, Wraithguard, Painproof, Rebound, Last Chance, Rising Game, Anti-Curse, Claret Call (for Rebound/Last Chance) Haunting, you get the idea. Once again, this class is basically as Will oriented as it is Strength Oriented, and can work well without ever swinging a weapon if it has the right stats. So I don't see why it "has" to be a physical class. Their disciplines can be applied well just about anywhere.
Engineer is also a prime example. 20% Str growth, and nothing to use it on besides physical attacks. They have Bashfix to try to encourage them to use an axe, but they also have 40% Skill and a gun skill, so... um... I actually don't see the -point- in them having a Strength Growth OR in Bashfix being locked to axes. The vast majority of their stuff (Read: Everything besides Flamethrower) works completely independantly of your own stats and even weapon (with the exception of Flamethrower and Bashfix,) so they can work well with any other class. You could also make the argument that since Karaten has the most advanced engineers (Mechanations) that blend magic and technology (Mechanations) that Engineers (who can augment mechanations on the battlefield) know enough about working with magic to be adept in it. Just throwing that out there.
So, no. It isn't as clear cut as you make it look. Many classes can be used perfectly well without ever TOUCHING the areas affected by their growths, so the whole "oh, half here, half there" argument doesn't hold up unless you're actually playing it that way. As I've outlined above, though, many classes have wonderful synergy and never need to touch the aspect affected by a conflicting growth.
Quote:Did you ever try to follow the advice I repeatedly shout at you everytime you complain about your horrible RNG luck and such...and actualy make a good build?
Yes. I have. And I'm bored with every last mage being Evoker/GS. How dare I, how fucking DARE I, actually look at what else would work well together in an area other than growths, for PVE use rather than drastically switching styles at level 60 because "fuck all my build up experience I have OOC reasons!" Actually, I have a better idea. How about, instead of "Fuck me" we change this to "fuck everyone who insists that you can only play as min/maxed builds." In doing so, most of the classes largely go unused.
*loud burp*