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Blazing sol duration tweak
#4
Using Blazing Sol with 2/3 charges isn't useless, it still locks your Solcharges until the end of the turn; which lets you double up on 2-3 cost Solcharge skills.

I don't think I like either of these options. If you increase the duration, you're giving already really powerful buffs another turn (4 turns of 10% ele pierce, 15% mag dr/phys dr or 2 stacks of Combination Fighter); if you make it activate once you start using it, Wall gains more value if you go first.

If it had to be one, I'd go with B).
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Messages In This Thread
Blazing sol duration tweak - by Lolzytripd - 08-17-2024, 12:43 AM
RE: Blazing sol duration tweak - by Poruku - 08-19-2024, 01:43 PM
RE: Blazing sol duration tweak - by Miller - 08-19-2024, 11:48 PM
RE: Blazing sol duration tweak - by Lolzytripd - 08-19-2024, 11:58 PM
RE: Blazing sol duration tweak - by Miller - 08-20-2024, 12:11 AM
RE: Blazing sol duration tweak - by Autumn - 08-20-2024, 02:42 AM
RE: Blazing sol duration tweak - by Lolzytripd - 08-20-2024, 09:45 AM

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