08-20-2024, 07:17 AM
(08-20-2024, 02:28 AM)Snake Wrote: I mean yeah, that could work too. I remember a request of Rising Game to give us derivate statistics rather than raw stats. Just that becoming like...I like the idea in it's primary concept, but I don't think you could implement that without it being pre GR2 levels of bullshit right in today's meta, or just being toned down to the point that it's somewhat non influential and thus not really that much better than those same bonus stats
Quote:Rising Game
The true strength of the Ghost that causes their combat parameters to significantly increases as death creeps closer. Something inside of them is honed with each step into the grave. Fortune smiles upon the reckless. This skill causes derivative statistics to increase based on your missing HP. While below 50% HP, and for every 10% of your HP that is missing, the affected statistics increase by +10.
Max. Rank: 5
Affected Stats By Rank: Evade / Hit / Critical / SWA / Mag. DR (Multiplicative)
Starting at:
50% ~ +10 Evade/Hit/Critical/SWA/MagDR
40% ~ +20 Evade/Hit/Critical/SWA/MagDR
30% ~ +30 Evade/Hit/Critical/SWA/MagDR
20% ~ +40 Evade/Hit/Critical/SWA/MagDR
10% ~ +50 Evade/Hit/Critical/SWA/MagDR
I do think more of the class' skills should interact with Rising Game as a whole. Ghost -is- meant to be a sort of Berserker class, and a good part of it's current kit that should otherwise play into it's identity (see : the martial skills. all of them.) just isn't ever worth touching most of the time. Seriously.
I don't know, something like Sanguine Star being 3M at Rising Game LV 2 or more, Cut Down increasing it's status duration/effect depending of Rising Game LV- there's a fair lot to be done here
066: Birth of the Robot Emperor